Our review of Scott Pilgrim EX, developed by Tribute Games. Available now for PS4/5 (reviewed), Xbox X/S, Switch, and PC.

WHAT IS IT?
The latest – and, spoilers, fantastic – entry in the surprisingly long-running Scott Pilgrim series of comic books, video games, movies, and cartoons.
IS IT GOOD?
It’s a delightful, if canonically ambiguous, entry in our beloved, Toronto-centric series.
WHO SHOULD PLAY IT?
Every Torontonian, most geeks, and definitely Michael Cera.

BREAD MAKES YOU FAT?
There’s never been a better time to be a Torontonian.
Between last month’s side-splittingly funny Nirvanna the Band the Show the Movie – a film that begins and ends with a CN Tower “heist” of sorts – and this month’s release of Scott Pilgrim EX, sequel to the goofy Toronto movie with which Nirvanna shares no small amount of DNA, Toronto is proudly, entertainingly, in the spotlight.
It’s been sixteen long years since Scott Pilgrim vs. the World: the Movie blew our collective minds with its raucous, geekified take on Toronto, introducing a whole generation of dorks to the awesomeness that is our city. It’s been longer still since Scott Pilgrim debuted, in the pages of the cult classic graphic novel – the first entry of which arrived in 2004 – written and illustrated by Ontario’s own Bryan Lee O’Malley. (He grew up in London, Ontario, but moved to Toronto in the early ‘00s.)
For a long while, Scott Pilgrim had the feel of a precious, hidden gem: one that you either knew about and lovingly embraced or missed out on entirely. Despite landing Edgar Wright – of Shaun of the Dead and Hot Fuzz fame – for director, the film adaptation did poorly at the box office before disappearing into relative obscurity, the flame kept alive in only the most obscure (and not necessarily even Canadian) corners of the Internet.
Over time, though, something wonderful happened. Acclaim for the film, not to mention the excellent, truly underrated comic book series, began to grow. Critical reappraisals followed, even as it became hard not to notice the film’s impeccable casting instincts – its bevy of future-famous faces includes Kieran Culkin (“Wallace”), Mary Elizabeth Winstead (“Ramona Flowers”), and Aubrey Plaza (“Julie Powers”) – not to mention Brampton’s own Michael Cera in the title role. (Amusingly, Scott Pilgrim also features a plethora of superhero actors, including ex-Superman Brandon Routh (“Todd Ingram”), ex-Human Torch/future-Captain America Chris Evans (“Lucas Lee”), and future Captain Marvel Brie Larson (“Envy Adams”).
It took some time, but eventually Scott Pilgrim went from cult classic to cult canon, earning for itself a sequel animated series – 2023’s Scott Pilgrim Takes Off – and beautifully remastered editions of the graphic novels, not to mention various action figures, Funko pops, and board games. (Surely, the truest sign of nerd success).
Now here we are, 2026, and Scott Pilgrim EX – the title is an amusingly geeky double-entendre – has arrived. A direct sequel to the 2010 Scott Pilgrim tie-in video game, as well as a pseudo-sequel to both the comic book series and the recent Takes Off, with which it shares its canonically dubious continuity, EX is a fantastic (if flawed) retro-action title, and a must-play for gaming geeks and Canadians alike.
It’s also very, very funny.

I’M IN LESBIANS WITH YOU
Like its decade-and-a-half-old predecessor, Scott Pilgrim EX is a hardcore 2.5D side-scrolling beat-em-up, a genre generally which involves moving left to right, foreground to background, as you and, in optional multiplayer, your team of allies, take on a succession of missions. Here, the six-or-so-hour campaign is suitably silly, which involves tracking down your band’s instruments, dispersed across space and time thanks to the machinations of “Metal Scott”. And yes, if you recognize that as a Sonic CD reference, you’re tuned right into this game’s wavelength.
Selecting from a roster of familiar faces – Scott, Ramona, a few of their famous “Evil Exes”, some spoilery characters – your team of one to four players is set loose on a wonderfully realized 16-bit Toronto, here rendered as an interconnected set of screens which can be more-or-less freely explored. It’s a nice touch, having everything connected from the start (with hidden shortcuts connecting the farthest flung locations), instead of the more traditional structure of standalone missions, as in the recent Marvel Cosmic Invasion (also from Tribute Games) or the previous Scott Pilgrim game.
Gameplay is slightly more sophisticated than button-mashing, as you’ll need to learn the difference between regular and heavy attacks, expert use of the throw/pick-up function (for weapons), and of course your various super attacks. Most fun of all, EX has an abundance of unlockable summons, ranging from Sex Bob-omb’s #1 fan, Young Neil (who summons a legion of groupies, it’s hilarious) to Ramona’s zippy housecat. We’ll refrain from spoiling more, but part of the fun of EX is unlocking each new summon and trying him/her/them out until you decide on your favourites.

THINK ABOUT DEATH AND GET SAD AND STUFF
Splitting the difference between nerd homage and Toronto love, EX is overflowing with fantastic references, from knowing character and level designs to tributes to iconic parts of Toronto.
On the nerd/gamer side, you’ll encounter an overwhelming amount of familiar-looking enemies and items, liberally “borrowed” from titles like Super Mario, Mortal Kombat, Devil May Cry, and a frankly absurd number of allusions to perhaps my favourite 16-bit series, Ghosts ‘n Goblins. (Clearly, someone at Tribute is as big of a Sir Arthur aficionado as I am.) There’s also an entire Ocarina of Time-like system for learning various “riffs” (bass, drums, etc.) which progress the story. It’s awesome.
When it comes to Canadiana, Montréal-based Tribute Games – founded by several veterans of the Ubisoft team that developed the original Scott Pilgrim game – clearly knows their Toronto. There’s the obvious – the CN Tower, a brilliantly reimagined Casa Loma, plentiful TTC references – accompanied by the more specific, like lovingly parodic takes on Toronto stalwarts such as Honest Ed’s (rip), Second Cup, Shopper’s Drug Mart, and more. Heck, there’s a whole in-game shop which exclusively sells power-ups named after Neil Young albums.

CONSTANT COMMENT
Scott Pilgrim EX is not without its problems, at least some of which are inherited from its tough-as-nails predecessor.
To begin with, EX can be ruthlessly difficult, refusing to dole out a bare minimum of health power-ups even as it sends you through increasingly harsh challenges. The placement of checkpoints – often before a long gauntlet of enemies preceding a boss fight – can feel unfair, albeit accurate to the quarter-munching era to which this game also pays homage. EX also crashed several times during our playthrough, most notably at the height of a particularly tough boss fight. Not cool.
Indeed, EX is one of the few games to earn a rare Toronto Guardian “Easy Mode” Stamp of Approval: it’s frankly a better game on lower difficulties, since the combat, while still challenging, is offset by what feels like a fair allotment of health and other power-ups.
EX is also clearly designed with multiplayer in mind, so woe be to any solo gamers. Combat in general is more fun with allies, while boss fights in particular are more tolerable with multiple players teaming up. In fact, there reached a point during my single-player playthrough that I would activate a second controller for every boss fight, leaving my idle ally to soak up enemy attacks as a distraction. Also, fair warning: some mechanics – like the ability to revive after being K.O.’d – are only available in multiplayer.
Then there are the minor, but nevertheless irritating, problems. Puzzles and Shops, which don’t save your progress when you die between checkpoints, forcing you to go back and repurchase/redo everything. Unskippable dialogue sequences. Unskippable dialogue sequences. In 2026. The (bizarre) inability to swap characters from anywhere but Ramona’s house, necessitating longish treks across the map if you feel like changing your hero. Mediocre movement controls, which mostly don’t matter, but occasionally hinder the game’s optional platforming challenges.
Perhaps the game’s single worst failing is its atrocious revive system. It took us forever to figure out that, once an ally is down and that ten-second counter appears above their head, you need to stand near – but not over – their prone body and manually throw hearts at them, hoping one lands in the correct spot. Even if it wasn’t so poorly explained, it’s still a bafflingly poor design choice, adding needless complexity to an essential mechanic which, in any other game, operates with the tap of a button.
Having said that, the weaknesses of Scott Pilgrim EX are only what reduce it from a pure 10/10 to a still impressive 9/10 vegan gelatos. The whole time we were around it, we had a fantastic time, almost like we were on drugs. Not that we do drugs. Unless you do drugs, in which case we do them all the time. All of them.
***
Final score: 9/10 vegan gelatos.
Visit the official website for Scott Pilgrim EX here.
Check out Bryan Lee O’Malley’s official prequel comic, Scott Pilgrim: Dawn of Metal Scott, here.
