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	<title>Ghost of Tsushima Archives - Toronto Guardian</title>
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	<title>Ghost of Tsushima Archives - Toronto Guardian</title>
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		<title>Ghost of Tsushima Director&#8217;s Cut (PS5) Review: You Can Pet the Cat</title>
		<link>https://torontoguardian.com/2021/08/ghost-of-tsushima-directors-cut-review/</link>
		
		<dc:creator><![CDATA[Steven Lantier]]></dc:creator>
		<pubDate>Thu, 26 Aug 2021 21:33:48 +0000</pubDate>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Ghost of Tsushima Director's Cut]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://torontoguardian.com/?p=89696</guid>

					<description><![CDATA[<p>Our review of Ghost of Tsushima Director&#8217;s Cut, developed by Sucker Punch. Available now for PS5 (reviewed) and PS4. WHAT <a class="mh-excerpt-more" href="https://torontoguardian.com/2021/08/ghost-of-tsushima-directors-cut-review/" title="Ghost of Tsushima Director&#8217;s Cut (PS5) Review: You Can Pet the Cat">[...]</a></p>
<p>The post <a href="https://torontoguardian.com/2021/08/ghost-of-tsushima-directors-cut-review/">Ghost of Tsushima Director&#8217;s Cut (PS5) Review: You Can Pet the Cat</a> appeared first on <a href="https://torontoguardian.com">Toronto Guardian</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our review of <em>Ghost of Tsushima Director&#8217;s Cut</em>, developed by Sucker Punch. Available now for PS5 (reviewed) and PS4.</p>
<p><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-89697" src="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-1-3.jpeg" alt="Ghost of Tsushima Director's Cut" width="678" height="381" srcset="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-1-3.jpeg 678w, https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-1-3-300x169.jpeg 300w" sizes="(max-width: 678px) 100vw, 678px" /></p>
<p><strong>WHAT IS IT?</strong></p>
<p>A re-release of the PS4 insta-classic, containing a whole new island to explore along with several quality-of-life upgrades.</p>
<p><strong>IS IT GOOD?</strong></p>
<p>It&#8217;s the best version of one of the best PlayStation games. And if you own the original version, you can upgrade at a discount.</p>
<p><strong>WHO SHOULD PLAY IT?</strong></p>
<p>Toshiro Mifune&#8217;s ghost.</p>
<p><img decoding="async" class="alignnone size-full wp-image-89700" src="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-2-4.jpeg" alt="Ghost of Tsushima Director's Cut" width="678" height="381" srcset="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-2-4.jpeg 678w, https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-2-4-300x169.jpeg 300w" sizes="(max-width: 678px) 100vw, 678px" /></p>
<p><strong>DIRECTOR&#8217;S CUT AND SLICE AND STAB AND CHOP</strong></p>
<p><em>Ghost of Tsushima</em>, the PS4&#8217;s <a href="https://torontoguardian.com/2020/09/ghost-of-tsushima-ps4-review/" target="_blank" rel="noopener">last great game</a>, is back in &#8220;director&#8217;s cut&#8221; format. While available on PS4, this re-release is clearly intended for next-gen audiences, bringing all the excitement &#8211; and jaw-dropping graphics &#8211; from the original to the PS5. It plays brilliantly, comes with a handful of welcome new tweaks, and, most importantly, introduces a major new side-story, set on the heretofore unexplored Iki Island.</p>
<p>For those new to <em>Tsushima</em>, this release is a no-brainer. As for returning players, the new area, which includes a new campaign, several optional side quests, and a bevy of new activities, is worth the price of admission alone.</p>
<p><img decoding="async" class="alignnone size-full wp-image-89701" src="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-3-3.jpeg" alt="Ghost of Tsushima Director's Cut" width="678" height="381" srcset="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-3-3.jpeg 678w, https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-3-3-300x169.jpeg 300w" sizes="(max-width: 678px) 100vw, 678px" /></p>
<p><strong>ISLAND HOPPING</strong></p>
<p><em>Ghost of Tsushima</em> places players in the <em>wajari</em> of fictional 13th century samurai Jin Sakai. Playing as Lord Jin, you must fend off invading hordes of Mongols who threaten to overrun his home island of Tsushima, and, in the <em>DC</em>, neighbouring Iki Island. You can <a href="https://torontoguardian.com/2020/09/ghost-of-tsushima-ps4-review/" target="_blank" rel="noopener">read my original review here</a>, but all you really need to know is that <em>Tsushima</em> plays as a sort of Grand Theft Samurai, set in easily the most beautiful digital landscape ever rendered on a Sony platform.</p>
<p>That&#8217;s a good thing, because, for an open-world game to work, it really needs to be worth exploring. That&#8217;s especially the case for re-releases like this, and I&#8217;m happy to report that the new Iki Island is (a) extraordinarily beautiful, rewarding exploration for the sake of it, and (b) filled with interesting activities to track down. Top of the list are the new animal sanctuaries, where, via a simple flute-playing minigame, Jin can befriend the native fauna. There are multiple species to encounter, including monkeys, deer, and, my favourite, cats. Seriously, there are multiple cat sanctuaries in this game, and it&#8217;s everything you&#8217;d expect.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-89702" src="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-4-2.jpeg" alt="Ghost of Tsushima Director's Cut" width="678" height="381" srcset="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-4-2.jpeg 678w, https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-4-2-300x169.jpeg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>TRIPPING OUT</strong></p>
<p>Iki Island can be accessed after unlocking Act 2, at which point a new mission prompt appears on the eastern coast of Tsushima Island. If you&#8217;ve already played the game, you can load up an old save file (it&#8217;s slightly confusing, making the transfer from PS4 to PS5, but you&#8217;ll figure it out) and head there right away. Doing so locks Jin into the &#8220;main&#8221; Iki campaign, which takes about a half-dozen hours, though the island itself will require dozens to explore in its entirety. This side campaign fits nicely with the original: the new foes make sense in the larger <em>Tsushima </em>context, and there are meaningful personal connections between Jin and the neighbouring island. (FYI, the <a href="https://en.wikipedia.org/wiki/Iki_Island">real Iki Island</a> is actually located next to the real Tsushima.)</p>
<p>In terms of gameplay additions, Jin&#8217;s horse gets a couple new abilities, while there are new enemy types, including Shamans (basically, mages that grant buffs to their teammates) and enemies who switch between multiple weapon types. I really like the latter addition; it&#8217;s neat to be going spear-to-spear with a Mongol, only for them to whip out a sword and shield, forcing you to change your own tactics.</p>
<p>Interestingly, Jin is also plagued by hallucinogenic visions throughout his time on Iki, the result of a certain plot development that, without spoiling things, probably counts as the world&#8217;s worst acid trip.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-89698" src="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-5.jpeg" alt="Ghost of Tsushima Director's Cut" width="678" height="381" srcset="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-5.jpeg 678w, https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-5-300x169.jpeg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>SAMURAI SIDE HUSTLES</strong></p>
<p>It&#8217;s always been a joy to explore in <em>Tsushima</em>, and Iki Island keeps with that proud tradition. The entire island is roughly equal in size to a single region of the main island, and every corner hides something to do, some vista to marvel at. In addition to what I&#8217;ve already mentioned, Iki introduces two new Mythic Tales, both narratively compelling while offering tantalizing rewards; a single new Shrine (the equivalent of Assassin&#8217;s Creed&#8217;s tombs); and three new &#8220;wind shrines&#8221;. The latter are essentially riddle-based puzzles that, while containing interesting costume awards, are so convoluted you&#8217;ll probably wind up googling the solutions. It&#8217;s worth it, though: each wind shrine serves as an homage to a classic PlayStation game, though to say more would constitute serious spoilers.</p>
<p>The standard side activities are also here: bamboo strikes, hot springs, composing haikus, and so on. New are the archery challenges, which require Jin to fell a certain number of targets as quickly as possible. There is also a very short duelling tournament, featuring only four opponents. Duels are probably the best part of the game, and while it&#8217;s nice to have a few more, it&#8217;s disappointing the tournament is so short. Thankfully, however, <em>Tsushima Director&#8217;s Cut</em> introduces the ability to replay any and all duels from across both islands. Still waiting on that two-player duel mode, however!</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-89699" src="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-6.jpeg" alt="Ghost of Tsushima Director's Cut" width="678" height="381" srcset="https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-6.jpeg 678w, https://torontoguardian.com/wp-content/uploads/2021/08/IMAGE-6-300x169.jpeg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>THRONE OF BLOOD</strong></p>
<p>The <em>Tsushima Director&#8217;s Cut</em> is a meaty package, containing a large enough new area, and independent campaign, to justify revisiting the game even if you&#8217;ve completed the PS4 original. It also contains the full online co-operative mode, which, while a fun diversion, is not nearly as robust as I hoped it would be. For one thing, it&#8217;s not set in the open world of the main game, but rather in a series of discrete maps. For another, its highly mystical theme, replete with ghosts to fight, is a disappointment compared to the photorealism of the main game.</p>
<p><em>Tsushima</em>&#8216;s storytelling flaws are also more glaring over on Iki Island, where narrative shortcuts and predictable plot developments undermine the experience. For example, why does Jin indicate he needs to hide his identity, only to openly declare his name to every other person he meets? A lot of the late-act revelations are also badly telegraphed, so much so that players will likely groan and roll their eyes.</p>
<p>That said, for people coming to <em>Tsushima</em> for the first time, this <em>Director&#8217;s Cut</em> is a must-buy. It&#8217;s truly one of the great PlayStation games of all time, and now it&#8217;s bigger and better. Players who already own the PS4 Tsushima can upgrade at a discount to either the PS4 <em>DC</em> or PS5 <em>DC</em>, though it&#8217;ll cost you slightly more on PS5. Either way, it&#8217;s a worthwhile investment if you&#8217;ve exhausted Tsushima Island and are looking for something to tide you over until the inevitable <em>Ghost of Tsushima II: Lone Wolf and Cub Meet the Three Stooges.</em></p>
<p>***</p>
<p><strong>Final Score: 10/10.</strong></p>
<p>Visit the official page for <em>Ghost of Tsushima Director&#8217;s Cut</em> <a href="https://www.playstation.com/en-us/games/ghost-of-tsushima/" target="_blank" rel="noopener">here</a>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="https://torontoguardian.com/2021/08/ghost-of-tsushima-directors-cut-review/">Ghost of Tsushima Director&#8217;s Cut (PS5) Review: You Can Pet the Cat</a> appeared first on <a href="https://torontoguardian.com">Toronto Guardian</a>.</p>
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		<item>
		<title>Ghost of Tsushima (PS4) Review: The Ways of the Warrior</title>
		<link>https://torontoguardian.com/2020/09/ghost-of-tsushima-ps4-review/</link>
		
		<dc:creator><![CDATA[Steven Lantier]]></dc:creator>
		<pubDate>Tue, 08 Sep 2020 17:59:03 +0000</pubDate>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[samurai]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://torontoguardian.com/?p=77566</guid>

					<description><![CDATA[<p>Our review of Ghost of Tsushima, developed by Sucker Punch Productions. Available now for PS4. WHAT IS IT? An open-world <a class="mh-excerpt-more" href="https://torontoguardian.com/2020/09/ghost-of-tsushima-ps4-review/" title="Ghost of Tsushima (PS4) Review: The Ways of the Warrior">[...]</a></p>
<p>The post <a href="https://torontoguardian.com/2020/09/ghost-of-tsushima-ps4-review/">Ghost of Tsushima (PS4) Review: The Ways of the Warrior</a> appeared first on <a href="https://torontoguardian.com">Toronto Guardian</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our review of <em>Ghost of Tsushima</em>, developed by Sucker Punch Productions. Available now for PS4.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-77573" src="https://torontoguardian.com/wp-content/uploads/2020/09/image1.jpg" alt="Tsushima" width="678" height="277" srcset="https://torontoguardian.com/wp-content/uploads/2020/09/image1.jpg 678w, https://torontoguardian.com/wp-content/uploads/2020/09/image1-300x123.jpg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>WHAT IS IT?</strong></p>
<p>An open-world samurai adventure game in the vein of <em>Assassin&#8217;s Creed</em> or <em>Red Dead Redemption</em>.</p>
<p><strong>IS IT GOOD?</strong></p>
<p>It is the video game I have waited my whole life to play.</p>
<p><strong>WHO SHOULD PLAY IT?</strong></p>
<p>Japanophiles, adventurers, people who own a PS4.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-77574" src="https://torontoguardian.com/wp-content/uploads/2020/09/image2.jpg" alt="Ghost of Tsushima" width="678" height="276" srcset="https://torontoguardian.com/wp-content/uploads/2020/09/image2.jpg 678w, https://torontoguardian.com/wp-content/uploads/2020/09/image2-300x122.jpg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>DEADLY ARTS</strong></p>
<p><em>Ghost of Tsushima</em>, the thrilling new open-world adventure game set in feudal Japan, is the game I might have made: a tribute to the classics of Japanese cinema, as conceived by a North American team that grew up on a steady diet of samurai and ninja stories.</p>
<p>Putting players in the <em>waraji</em> (shoes) of a 13th century samurai, <em>Tsushima</em> pits protagonist Lord Jin Sakai against invading hordes of Mongols that have overrun his native Tsushima Island. It&#8217;s a game that puts a katana in your hands and a horse at your beck and call, and invites you to slice and dice your way towards liberating villages, taking down enemy strongholds, and generally living out the samurai fantasy. It&#8217;s also a game that lets you do the samurai dash &#8211; that no-look single stroke takedown; <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/SingleStrokeBattle">you know the one I&#8217;m talking about</a>.</p>
<p>And, most importantly: it is one of the most visually stunning video games ever made.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-77575" src="https://torontoguardian.com/wp-content/uploads/2020/09/image3.jpg" alt="Ghost of Tsushima" width="678" height="275" srcset="https://torontoguardian.com/wp-content/uploads/2020/09/image3.jpg 678w, https://torontoguardian.com/wp-content/uploads/2020/09/image3-300x122.jpg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>NINJA, MEET SAMURAI</strong></p>
<p>At the heart of <em>Ghost of Tsushima</em> lies a certain tension. It&#8217;s not, as the trailers might suggest, that between the Japanese inhabitants of Tsushima island and the game’s Mongol villains. Rather, it’s the tension between the honour code of the samurai &#8211; at least, as popularly conceived in Japanese cinema and especially in the works of Akira Kurosawa &#8211; and the decidedly dishonourable tactics embraced by the game’s protagonist, Jin Sakai.</p>
<p>From a narrative standpoint, this is interesting. It complicates the story by putting Jin consistently at odds with his uncle, Lord Shimura, a man who insists on fighting by the book even as the Mongols pillage and loot and massacre.</p>
<p>From a gameplay standpoint, however, it’s painfully obvious that developers Sucker Punch really wanted to make a ninja video game, but settled on the hybrid presented here.</p>
<p>That said, this fusion of genres mostly works well. The combat (&#8220;samurai&#8221;) and stealth (&#8220;ghost&#8221;) play styles are equally fun, and the ease with which you can switch between them means you rarely feel beholden to one over the other.</p>
<p>Half the time, you&#8217;re engaged in thrilling open combat, dodging and parrying attacks, shifting strategies and stances on the fly. The samurai combat is fluid, intuitive, and tactical, and does a great job of making you feel like a Japanese warrior. I especially love the capital-D Duels, which are universally excellent: during these one-on-one sword battles, the camera zooms in at a more cinematic angle, the game strips you of all your gadgets, and the only path to victory is through patience, reflexes, and very careful timing. It&#8217;s been a long time since <em><a href="https://en.wikipedia.org/wiki/Bushido_Blade_(video_game)">Bushido Blade</a></em><em>; </em>if Sucker Punch made <em>Tsushima&#8217;s </em>Duels two-player they&#8217;d have the fighting game of the year on their hands.</p>
<p>And then there&#8217;s the other half of the game, during which you&#8217;re sneaking in the shadows, stabbing foes in the back, dashing across rooftops. During these sequences, Jin swings from grappling hooks, distracts with wind chimes, and throws smoke bombs, <em>kunai</em>, and poison darts. These, dear friends, are not the tools of a samurai.</p>
<p>And it&#8217;s here where we find a real disconnect between what the story &#8211; i.e., the cutscenes &#8211; tries to say about Lord Jin&#8217;s dishonour, and what&#8217;s available, even encouraged, through gameplay. Poison these Mongols and watch them vomit blood. Slit the throats of these sleeping enemies. Sneak through this fortress and avoid combat at all. These are tactics that, frankly, even the most fallen <a href="https://en.wikipedia.org/wiki/R%C5%8Dnin"><em>rōnin</em></a> might be ashamed of, and yet <em>Tsushima</em> not only lacks in-game consequences for relying on them, it regularly rewards you for doing so.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-77576" src="https://torontoguardian.com/wp-content/uploads/2020/09/image4.jpg" alt="Ghost of Tsushima" width="678" height="322" srcset="https://torontoguardian.com/wp-content/uploads/2020/09/image4.jpg 678w, https://torontoguardian.com/wp-content/uploads/2020/09/image4-300x142.jpg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>LONE WOLF, MANY FOXES</strong></p>
<p><em>Tsushima</em> bills itself as inspired by Akira Kurosawa &#8211; there’s even a “Kurosawa” filter that switches the game to grainy black and white &#8211; but it owes just as much, if not more, to the legendary manga and “B” samurai flicks of the 1970s, like <em>Zatōichi</em> and <em>Lone Wolf and Cub</em>. The latter is a particular inspiration: from the <a href="http://beyondthebunker.com/uncategorized/practitioners-29-goseki-kojima-2/">Goseki Kojima</a>-inspired art style of the animated story sequences, to the protagonist&#8217;s elemental combat stances &#8211; Stone Stance, Water Stance, etc. &#8211; down to the ludicrously lopsided battles, in which Jin battles dozens if not hundreds of enemies at the same time; all this comes straight out of the <a href="https://en.wikipedia.org/wiki/Lone_Wolf_and_Cub">Lone Wolf</a>&#8216;s playbook.</p>
<p>Speaking of wolves, this game is bursting with animal life. There are foxes who happily lead you to hidden shrines, and golden birds that swoop low when there are secrets nearby. There are bears and boars to hunt, and Mongolian hunting dogs to evade. Not all animals have a gameplay purpose, either: the hopping frogs, dancing butterflies, and herds of deer are all here simply to be admired for their beauty &#8211; and for how lifelike they are.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-77577" src="https://torontoguardian.com/wp-content/uploads/2020/09/image5.jpg" alt="" width="678" height="357" srcset="https://torontoguardian.com/wp-content/uploads/2020/09/image5.jpg 678w, https://torontoguardian.com/wp-content/uploads/2020/09/image5-300x158.jpg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>UNCANNY VALLEYS</strong></p>
<p>Usually, when we talk about the <a href="https://www.scientificamerican.com/article/why-uncanny-valley-human-look-alikes-put-us-on-edge/">uncanny valley</a>, we&#8217;re referring to those computer-animated characters that look almost human, but not quite; unsettling faces that fall in the liminal space between real and artificial. <em>Tsushima,</em> on the other hand, might best be described as a <em>landscape</em> of uncanny valleys &#8211; and uncanny mountains, and rivers, and forests, and meadows, and so much more. At times, <em>Ghost of Tsushima</em> is almost too beautiful, too real: every tree is too lush, the flowers too colourful, the billowing snow so perfect. You may even find yourself wishing for something beige and bland to break up this beauteous monotony, but not really: <em>Tsushima </em>is probably the most photorealistic video game I&#8217;ve ever played.</p>
<p>In between all the bloodshed and the technicolour dreamscapes, <em>Tsushima</em> also finds time for slowness, even subtlety. I love the more contemplative, combat-free missions, like the one that asks you to accompany an elderly woman as she reminisces about her life, or the multiple opportunities you are given to sit down, enjoy the view, and compose a haiku (never mind that the form did not exist at the time <em>Tsushima</em> takes place).</p>
<p>I also love how the wind always blows in the direction of your next objective, negating the need for an on-screen indicator. Indeed, the in-game HUD rarely appears at all, and then only briefly. Most of the time, you could be mistaken for watching a high-end CGI movie. On that note, I also respect the admirable commitment to the cinematic experience: not a single cutscene can be skipped, and not once did I find myself bored.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-77579" src="https://torontoguardian.com/wp-content/uploads/2020/09/image-6.jpg" alt="" width="678" height="276" srcset="https://torontoguardian.com/wp-content/uploads/2020/09/image-6.jpg 678w, https://torontoguardian.com/wp-content/uploads/2020/09/image-6-300x122.jpg 300w" sizes="auto, (max-width: 678px) 100vw, 678px" /></p>
<p><strong>SHADOW ASSASSIN</strong></p>
<p>The real historical tradition of the samurai is not as simplistic as what&#8217;s on view here, and already <a href="https://www.washingtonpost.com/video-games/2020/08/14/like-ghost-tsushima-heres-what-you-may-not-know-about-samurai/">critics</a> have attacked <em>Tsushima</em> for failing to grapple with the complicated (and nationalistic) legacy of samurai fiction. I think some of these criticisms are merited &#8211; indeed, Kurosawa himself understood the thuggishness and self-interest of samurai; look no further than the Macbeth-like central figure in <em>Throne of Blood</em> &#8211; but really, if you&#8217;re expecting historical fidelity from a self-described samurai fantasy, you&#8217;re missing the point.</p>
<p>Like <em>Red Dead Redemption</em>&#8216;s Wild West before it, <em>Tsushima</em> is explicitly a recreation of a recreation; a virtual playground based on a cinematic one. Anyway, the Japanese themselves don&#8217;t seem to mind: earlier this year, <em>Ghost of Tsushima</em> became only the third Western-made video game to ever earn a <a href="https://www.keengamer.com/articles/news/ghost-of-tsushima-becomes-third-ever-western-game-to-earn-perfect-famitsu-score/#:~:text=Ghost%20of%20Tsushima%20has%20gained,western%20game%20to%20do%20so.&amp;text=The%20only%20other%20two%20games,acclaimed%20Grand%20Theft%20Auto%20V.">perfect 40/40 score</a> from prestigious gaming magazine Famitsu.</p>
<p>I won&#8217;t be quite so generous with my scoring. For one thing, I simply can&#8217;t get over the fact that this game has Japanese voice acting set to <em>English</em> lip animation, giving it a kind of reverse-Godzilla dubbing effect. For another, the nature of the repetitive side quests &#8211; follow this obvious set of footprints, assassinate that number of Mongols &#8211; wears thin.</p>
<p>For these weaknesses and a few others, I must deduct a point, awarding <em>Ghost of Tsushima</em> a total of 9 <a href="https://en.wikipedia.org/wiki/Toshiro_Mifune">Toshiro Mifune</a>s out of 10. My critics&#8217; code of honour would not permit otherwise.</p>
<p>[disappears in puff of smoke]</p>
<p>***</p>
<p><strong>Final score: 9/10 Toshiro Mifunes.</strong></p>
<p>Visit the official page for <em>Ghost of Tsushima</em> <a href="https://www.suckerpunch.com/category/games/ghostoftsushima/" target="_blank" rel="noopener noreferrer">here</a>.</p>
<p>The post <a href="https://torontoguardian.com/2020/09/ghost-of-tsushima-ps4-review/">Ghost of Tsushima (PS4) Review: The Ways of the Warrior</a> appeared first on <a href="https://torontoguardian.com">Toronto Guardian</a>.</p>
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